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Baldur's Gate II: Shadows of Amn : ウィキペディア英語版
Baldur's Gate II: Shadows of Amn

|genre = Role-playing video game
|series= ''Baldur's Gate''
|modes = Single-player, multiplayer
|platforms = Microsoft Windows, Mac OS, Linux
}}
''Baldur's Gate II: Shadows of Amn'' is a role-playing video game developed by BioWare and published by Black Isle Studios. It is the sequel to ''Baldur's Gate'' (1998), and was released for Microsoft Windows in September 2000. Like ''Baldur's Gate'', the game is set in the Forgotten Realms campaign setting, based on the ''Advanced Dungeons & Dragons'' 2nd edition rule set.
''Baldur's Gate II'' opens shortly after the events of ''Baldur's Gate'' and continues the story of the protagonist, Gorion's Ward, whose unique heritage has now gained them the attention of Jon Irenicus. The game's plot revolves around the protagonist's encounters with Irenicus, and is set south of the events in ''Baldur's Gate'' in the country of Amn, mainly in and around the city of Athkatla.
The game received critical acclaim upon its release; GameSpy, GameSpot, and IGN awarded ''Baldur's Gate II'' their "Role-Playing Game of the Year" awards for 2000, and the game has sold more than two million units. An expansion pack, entitled ''Baldur's Gate II: Throne of Bhaal'', was released on June 21, 2001. Besides adding a large dungeon and enhancements to the game, it concluded the Child of Bhaal saga. ''Baldur's Gate II: Enhanced Edition'', an enhanced version of ''Baldur's Gate II'', was released on November 15, 2013.
==Gameplay==

''Baldur's Gate II: Shadows of Amn'' is an ''Advanced Dungeons & Dragons'' 2nd edition computer role-playing game. The central quest of the game consists of about sixty hours of play, while the full game, including all side quests, totals around 300 hours. The player controls a party of up to six characters, one of whom is the protagonist;〔 if the protagonist dies, a saved-game must be loaded, or a new game begun. The game begins with character creation, where, through a series of configuration screens,〔''Shadows of Amn'', Character Generation〕 the player creates a player character protagonist, choosing such things as class, ability scores, appearance and alignment. Alternatively, an existing character from ''Baldur's Gate'' or ''Tales of the Sword Coast'' can be imported.〔 Once in the game world, the player may recruit certain non-player characters (NPCs) to travel with him or her, though only five may do so at a time; depending on who is present in the group, bickering, romance, and side quests can result.〔 NPCs in the party often converse with the player or with one another, and at times interject into the player's conversations with others.〔
The game is played from an isometric perspective,〔 and the screen, which does not need to remain centered on the protagonist, can be scrolled with the mouse or the keyboard. Areas are revealed as they are explored by the player's characters. A fog of war effect hides explored areas when the player's characters move away from them. The player can also change the formation in which the party moves. Clicking an area exit, such as a doorway or staircase, causes another area to be loaded. Clicking on the edge of an outside area causes the party to travel there; the game then presents the player with the World Map, from which the player may select a destination.
The player interacts with characters and objects by clicking on them. Clicking on the ground causes the player's selected characters to move. The gameplay, though in real-time, can be paused, whereupon commands may be issued to controllable characters, who will attempt to execute them when the game is unpaused. The game can also be set to pause automatically at certain times.〔 Dialogue is started by NPCs at certain scripted times, or by the player's clicking on NPCs who are not immediately hostile. When speaking to an NPC, the player must often choose what to say from a list of responses. Dialogue may lead to quests or important information. When the player clicks on a hostile being, the currently selected characters will advance to attack it. Information about characters, creatures, items, and buildings in the game environment is shown on a tool tip, which appears when the mouse pointer is held over game elements.
When a character in the group gains the necessary experience points, he or she gains a level. Experience points are awarded for certain player actions, such as killing enemies or completing quests. The party also has a reputation, which is affected by the player's moral actions, and which, along with the party leader's charisma attribute, influences how NPCs in the game world react to the player. The characters in the party will also complain if the party's reputation conflicts with their alignment. Resting heals the characters in the party and refreshes those who are fatigued; also, resting allows a character to memorize spells. The game contains over 300 spells available for memorization.〔 With the exception of sorcerers, magic-users must memorize spells before they can be cast. Spell-casting takes time and may be disrupted by attacks or other spells.
The player can access sub-screens through the interface: area and world maps; the journal, which tracks important information, such as quests and the game's plot; the inventory page, which is used to manage and equip items; the record screen, which is used to view information about, as well as level up, characters in the party; the mage book and priest scroll screens, where spells can be inspected and memorized; and the options screen, where settings may be altered, saved-games loaded, or the game saved or quit.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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